Vibe Manual
Chapter 1 Introduction
This chapter discusses getting started with your Compulite Vibe console.
The following is covered in this chapter:
1.1 Getting Started
Power requirements:
- Vibe uses a power supply that supports 90-264V at 47-63 Hz.
- Approximately 3.2 amps at 230V.
- Input uses a Neutrik powerCON connector ended with the appropriate male connector for the destination country.
Desk Light:
- Insert the goose neck desk light into the 3 pin XLR on the rear of the console.
- Desk light intensity is controlled in the {System Settings} {Hardware} tab.
Monitor intensity:
- Monitor intensity is controlled in the {System Settings} {Hardware} tab.
Power up the console:
- Insert the supplied powerCON male connector into the female connector located on the rear of the console. Align the guide slots and turn clockwise untill the connector locks.
- Turn on the power supply switch above the powerCON connector.
- Press the Power button located at the upper right corner of the monitor panel above the USB connectors.
- The operating system will boot and the Vibe console software will automatically launch.
Power down the console:
- Tap the {Vibe} menu key beside the command line on the main display - The Vibe Menu will open.
- Tap {Exit} - The {Exit Vibe} Pop-up will appear.
- Tap {Yes} or {No}.
- The Vibe application will shutdown and a screen will appear with the following options:
- {Shut Down the Console} - System will power off.
- {Restart Vibe} - Vibe console application will restart.
- {Open Offline Tool} - the Vibe utilities app will open. Hardware and software updates are preformed in the Offline Tools app.
- Choose Shut Down the Console - The console will safely power off.
1.2 Guide Conventions
[XXXX] - Physical key
{XXXX} - Soft key
[ ] { } - Example
Press - Action applied to a physical key
Tap - Action applied to softkey or virtual key
Toggle - Action that actives and deactivates with alternating taps or presses
Key - Any physical or virtual key that is NOT used for controller activation
Button - Any virtual or physical key that is used to activate a controller
Keypad - Embedded numeric keypad
Keyboard - Console’s pull-out ASCII keyboard or any external keyboard
SK - Object softkeys (Libraries, Groups, Snap, Macros, etc.)
👉 - Hint or suggestion
RED - Important information or Caution
[Here] - Short form for Press an appropriate destination softkey or controller button to complete the command
1.3 Important Terms
DMX 512 Output/Input Port - One of the 8 physical 5 pin XLR connectors on the back of the console. Although the gender is female, any connector may be configured as an input but must use a turnaround adapter.
DMX 512 Universe - Virtual DMX outputs 0 ⟶ 256 that may be routed to the 8 physical outputs and/or any of the three supported DMX over Ethernet protocols.
◾ Compulite VC protocol
◾ w Art-Net 3 w
◾ sACN
SET = Fixture numbering syste
- 0 = Fixtures, (Default, includes all sets)
- 1 = Channels (Conventional fixtures)
- 2 = Spots (Automated heads and mirrors)
- 3 = Matrix (LED pixel-based fixtures)
- 4 = Servers (Video servers)
- 5 ⟶ 1000 = User defined sets
Parameter - An individual feature of a fixture such as dimmer, pan, tilt, color wheel, gobo.
Controllers - Any physical or virtual control that executes or plays back system objects such as cues, scenes, macros, and snapshots.
Submaster - A special type of Scene where stored fixtures inhibit their dimmer values proportionate to their assigned slider controller value.
Master Controller - Playback section of the console with large [GO], [BACK], [HOLD] keys.
Slider - Slide potentiometer often referred to as a Fader.
Qkey - A single button Controller.
Assert - Takes back control of parameters that have been “robbed” by other controllers.
HTP (Highest-Takes-Precedence) - When values from two or more controllers are summed, The highest value will output to the stage. Used mainly for dimmer values in theater applications.
LTP (Latest-Takes-Precedence) - When similar parameters are on two or more controllers, the last asserted parameter will output it’s values to the stage no matter what the value.
[SELECT] - Multi-use key, mainly used to assign any controller as the Master Controller. Commands not specifying a Qlist destination will be applied directly to the [SELECT] Master Controller.
Qlist - A Folder containing cues. Each Qlist has its own unique numbering system from 0.001 to 999.999.
Cue - A look (record) contained within a Qlist. Cues contain stored parameter values and properties such as text label and time values.
Scene - A look that exists independent of a Qlist.
Library - Container of frequently used fixture parameter values (Bank Library) or system objects (Object Library) . Bank Libraries may be created as referenced or unreferenced. The default for most libraries is referenced.
Options - Used to modify object properties “on the fly”.
Settings - Used to modify object properties and behaviors after an object has been created.
Cue Zero - The starting point at the top of a Qlist. Release may or may not return to the top of a Qlist depending on Qlist Properties. Cue Zero will always return to the top of the Qlist. The command Cue 0 GOTO is valid.
👉 For the sake of this guide, Channel, Spot, Matrix, and Server Sets will be referred to as Fixture because the Fixture Set can reference all the other sets
👉 Some keys have two functions when used with the [VIBE] key (shift key). In this case, the key label on the bottom is the default, and top label is the shifted function.
1.4 Releases
1.4.1 R_3.0
- Release Date: 06/09/2020
- DB version: R_3.0
- Desktop version: R_3.0
- LPU version: R_3.0
- HAL version: R_3.0
- Device Pack version: DP_3.0
1.4.1.1 Version Highlights
Version R_3.0 brings new and updated features as listed below:
Settings
Controller Default Actions- It is now possible to set a default controller action for each object type on each controller type.
Exit Button Location - The location for the button to exit the system or close a window was moved
Clear Device IP History- Added this option to clear the cache under the system settings.
Show/Hide View Headers- Added an option to show or hide view headers in order to make room on screen.
Softkeys Size Improvements- It is now possible to make the softkey view very compact
Unicast Option for Art-Net And VC- It is now possible to set specific IPs to send the output to
Defaults Changes- There are some new defaults for: Update popup – new values to master pb Bottom Button on submasters – flash Pan & Tilt Effect default size
Patch
- Edit Sets- There is an option to edit user-sets on the Sets view
Workflow
Media Bank- There is a new bank called Media on the Small Screen
Toggle Between Banks- The combination of SHIFT+# on the keypad will switch a bank on the small screen
Cell Time Fan- It is now possible to fan cell times via the keypad
Parameter Profile- It is now possible to set a profile for parameters to change their fade behavior
Timeline
Grid View Filters- It is now possible to filter timelines on the grid view
Time Format- It is now possible to decide the time format on the Timeline View
Moving Events- It is now possible to move events on the Timeline with the wheels
Events Selection- It is not possible to select events by creating a rectangle of selection
State Machine Support- It is now possible to trigger Timeline commands from the keypad + toolbar commands
Popups
New “Loading” Popup- There is a new popup for continuous loading
Remove Function- On the effects popup, it is now possible to remove an added function
CITP Popup- There is a new popup for CITP configuration and commands
General
- Auto Patch from Capture- Using CITP protocol, it is now possible to retrieve patch information from Capture
Fixture Builder
Option to edit Shutter Picker commands- It now possible to create/edit commands for the Shutter picker
Option to edit Frost Picker commands- It now possible to create/edit commands for the Frost picker
Option to edit Iris Picker commands- It now possible to create/edit commands for the Iris picker
Option to edit Zoom Picker commands- It now possible to create/edit commands for the Zoom picker
Option to edit Blade Picker commands- It now possible to create/edit commands for the Blade picker
Option to edit Focus Picker commands- It now possible to create/edit commands for the Focus picker
New Parameter Types- Added new parameter types to Vibe
Offline Tool
Panel Test- New Panel test mode to check the hardware
Midi / SMPTE Test- New Midi / SMPTE test mode
Update Firmware Options- There are new possibilities to update the console firmware
1.4.1.2 Bug Fixes
Fixed a crash when removing a point from the Function editor
Fixed a crash when searching Exam View and pressing SHIFT+RESET
Fixed a potential crash on startup
Fixed a potential crash on Undo popup
Fixed potential crash on HAL
Fixed a crash when pressing Actions on the Timeline view
Fixed a crash when pressing apply on the Link Cue popup
Fixed a crash on LPU when deleting a cue that is next on a PB and it’s values are active as Look Ahead
Fixed a crash on LPU when releasing a playback during loop could cause it on some cases
Fixed a crash on filters popup when deleting the last parameter from the list
Fixed a crash when deleting a device that had no fixtures in the show
Loading a big show could cause the system to get stuck
Rem Dim could cause errors on DB
Grab Active Master PB could cause errors on DB
Live View - When parameter jumping is on its should works all the cases
Performance fixes in specific sequences as well as general system speed
Fixture selection was slow and caused many updates to small screen, especially when selecting with ‘+’
When fixture has values, entering to Blind editor where the values there are at home, will make a graphic flick
“Exclude from Snap” and “Exclude from Override” did not work correctly Snaps stored with these options need to be rebuilt!
It was not possible to select/deselect a cell on the first column in Cell Time popup
Exam of a new device did not show the info on Exam View
Exam view did not refresh after deleting a Qlist
Wheel picker sometimes was not accurate and selected the wrong step
Address test delta value was showing wrong value
Changes to Address properties did not output unless applying the popup
Fixtures with more than 1 color layer could make the HIS picker stuck
Data on the status view was not always refreshed
Filters popup – changes were not saved if user switched between filters
Activate a snap after deleting Qlists loaded them in a ghost mode
Deleting Libraries, Macros, Scenes did not remove them from the snaps they were stored in
Deleting Snaps did not clear the data correctly
Master PB did not change according to the data stored in the Snap
Fixture selection numbers did not cut to the actual maximum number on echoline
When Lib stored, echoline looks strange
Sometimes Transpose doesn’t ordering the fixtures correctly
Park on parked parameters did not work correctly with Grand Master
A/B Slider behavior was wrong for manual fade.
Faders kept sending data even though the value did not change
Cue time units on popup did not change
SHIFT+GRAB took a lot of time
Delete a cue took a lot of time
Updating cues caused an error on DB and sometimes caused wrong values to be stored
Release value from Cue did not work correctly
Updating a copied cue/scene did not update it
Update cue values from the Tracksheet view did not always work
Load track data to cue did not load from a block cue
When updating a cue that after it there is a cue with virtual params stored, the params are changed
When Lib is stored as block, update the previous cue will make track to the block
After releasing a parameter from a cue, values look like they ‘Block’ even though they are tracked
After remove a reference from a Lib, all cues that are using any Libs will lose their reference
When updating a Hard value using a referenced Lib it should select the source cue in the update popup
Updating a Virtual Color Cue to Physical Color via update pop-up will track to the next cue if stored with Virtual Color
Cannot release a param so it will be tracked again from a Lib
Release Virtual color to physical color, vice versa, will release to Home
Release a Virtual Lib to Virtual hard value or Physical Lib to Physical hard value, keeps the notation of the Lib in the Live view
When storing a Lib, the Library notation and reference in Live is being applied only on the selected fixtures
Virtual and Physical params are acting weird when “maintain last value” is active
Can’t delete Highlight or Lowlight cues
Link Cue popup showed error when opened from the toolbar
If a cue had time-in, time-out and follow in CUT, it was skipping the cue
Color values are jumping when Qlist is tracking off and follow time is CUT
Release at bottom took the Qlist release time instead of working in CUT
Clear editor on master Go, clears the editor in any go
Color icon is not changing when in Blind mode
If param is selected, and then you change to ‘Parameter Steps’ view, it does not show the steps of the param
Small screen effects showed wrong parameters
When Randomize fixtures in the effect, and more than 1 pattern is selected, it should shuffle them in the same way
Randomize an existing effect that has 2 params on the same row via small effect engine after selecting the params is wrong
Randomize fixtures should randomize only the order of the fixtures
When Pan effect was running, pressing the Tilt made a jump to 0
Rate window is flickering with the cues fades
Context view got back to idle after selecting a library
Context did not display Filter SK
The name of context view when its tabbed is wrong
SMPTE FPS value was wrong
Group Select/Deselect/Release did not work on Qlists and Scenes
‘Group Release’ button stuck the params it releases
[Shift]+Master [Go][Back] should make a Goon master in Cut time
RDM settings are not stored in show file
Edit control - caret remains visible after focusing out
Fixture Builder:
Errors on edit factory devices with overlapping steps
Editing a show device could cause it to be cloned infinite times
Parameter Step tab did not update the navigation buttons
Edit boxes in Parameter Steps table did not work
Memory leaks fixes
Vector show conversion bugs
1.4.2 R_4.0
- Release Date: 04/09/2022
- DB version: R_4.0
- Desktop version: R_4.0
- LPU version: R_4.0
- HAL version: R_4.0
- Device Pack version: DP_4.0
1.4.2.1 Version Highlights
Version R_4.0 brings new and updated features as listed below:
Settings
Auto Save - Auto save show file can be enabled or disabled in the system settings tab, with the option to assign save time intervals.
Layout Home Pages - Any page can be stored as a Home Page on the 3 Home Page buttons on the Editor Toolbar, near the VIBE menu button. F1 switches between the Home Pages.
Toggle Scrollbar - Toggle Scrollbar, in layout edit mode, adds or removes a scrollbar to/from the view.
Toggle Frame - Toggle Frame, in layout edit mode, adds or removes the frame to/from the view.
Color Frame - Frames colors can be customized.
Hide Menu - Option to hide menus in menuable views.
Clone Layout Pages - Clone layout pages for a faster building of a similar page.
Function Keys View - Added Function keys, a new 4-key view that includes FAN, HIGH/LOWLIGHT and HOME buttons.
Auto Text Color Setting - Added auto text color option for softkeys.
Auto Color Softkeys - Added option for auto colors and icons on softkeys settings popup.
Apply Settings to Current Tab - Added option to apply softkey settings to current tab only.
Single Button Settings - Specific settings, such as color and text size, can be assigned to each single button.
Lock Screen Image - The Lock Screen Image can be customized.
Context View Filter Settings - Context view can show or hide the visualized objects depending on the user’s settings or on the smart option.
Patch
Address Test - Implemented address test function in universe view.
Fixture # Address- The fixture’s address can be also visualized on the command line by using the sequence: Fixture # Address
DMX Output View - Added DMX Output view.
DMX Input View- Added DMX Input view.
Program
Auto Generate - Added the option to Auto generate Groups and Libraries for a smart and fast creation of the most common libraries.
Kelvin Color Picker - Color bank has a Kelvin picker to fastly adjust any color temperature between 1000K and 20000K, linearly or by incremental steps.
Vibe “Mood” Color Picker - Color bank has a Vibe mood picker to fastly reproduce a color taken from a picture.
Effect Library - Implemented library for effects.
Reset Blade Rotation - Blade picker can reset the entire blade bank or just the blade rotation parameter.
Selection with Shift+Next/Prev - [VIBE]+[NEXT]/ [PREV] - Increments or decrements fixtures in a selection, keeping the fixtures’ amount and distance.
Fixture Selection on Smart Screen - The Smart Screen Echoline shows the active fixture selection.
Direct Undo - Undo button directly rolls back the last actions.
Undo Home, High/Lowlight - Undo button works also with Home and High/Lowlight actions.
Playback
Join - Lock A/B Option - A/B Controller’s sliders can be locked together in the controller settings, to synchronize fade in and fade out movement.
Playback Master - Added the Playback Master, a feature to create a controller that masters other controllers.
Move Controller - Implemented MOVE function on controllers.
Auto Assign Cues to PB in Compulite Mode - Compulite Mode turns off the “Auto assign cues to PB” option.
*Disabled Cues Indication** - In cue sheet, cues that are disabled because of a link are grayed out.
Block Cues Indication - Added indication for block cue in live playback view.
Loop Cues Indication - Added indication for loop cue in live playback view.
Timeline
- Clear Slider Value - Added to timeline the option to clear slider values from a playback.
Topo
Softkeys in Topo View - Added option to add softkeys to topo view.
Topo Background Editing - Topo background images can be edited in size and position.
Square Arrangement - Added option to arrange fixtures by square and adjust them.
Two-points Adjustment - Added adjustment options to the 2-points alignment.
Popup
Clone Fixtures - Implemented smart and advanced fixture clone features in patch page.
Device Replacement - Implemented smart and advanced device replacement features in patch page.
Undo History - Settings > Undo opens the Undo/Redo list to review and restore the last actions. The popup does not close until the apply or restore buttons are pressed.
CleanUp Show - {Clean Up Show} - Opens a popup where it is possible to check and delete the data that are not being used in the show.
Report - {Report} - Opens a popup where it is possible to create excel files with the data of the show, such as Groups, Libraries, Qlists and Scenes content.
Error Report - {Error Report} - Creates an Error Report file that can be shared with Compulite Support in case of software problems.
LPU and HAL Recovery - LPU and HAL can be recovered manually from the System Settings popup.
Live View Settings - Implemented Group by Bank and Presets options in Live view settings popup.
Link or Loop from Cue Settings - Cue Settings popup can edit loop+link instead of only releasing.
Select and Deselect from Cue Settings - Added Select and Deselect All in Cue Settings popup.
General
Capture Protocol - Added the ability to choose which output protocol will be listened by Capture while in a CITP session.
LPU LED Status - Added LPU Status led on the status box.
HAL LED Status - Added HAL Status led on the status box.
Fixture Builder
Device Image Shown - Added option to load and change images of devices.
Control Bank - Added control build page to Fixture Builder.
Option to Edit Gobo Tags - It now possible to edit gobo tags.
Wheel Commands Validations - Added wheel commands validations.
Wheel Picker Commands - Added option to create and edit wheel picker commands.
Edit Device Colors - Added option to edit device colors.
Change Layer Index - Added option to change layer index in Edit Param tab.
Import / Export Device - Added option to import and export a single device and to import a device pack.
Import / Export Popup - Added popup alert for import or export completed successfully and for empty/invalid package import.
Atlabase Link - Atlabase link button is only clickable when an Atlabase original device is picked. Warning on original device clone that the link to the original device is lost.
Copy Data for Tables - Added an option to copy data for tables from another device.
Keep Unsaved Data - Fixture Builder’s edit device tab reopens without losing unsaved data.
Offline Tool
Open from Vibe - Added option to open Offline tool from Vibe menu.
Save Show and Layout - Added option to Save show and layout from offline tool.
Clear Layout - Added option to Clear layout from offline tool.
Error Log File - Added option to print error log to file.
Installation Check - Offline tool checks if the new version is installed successfully.
Run without Installation - It is possible to run offline tool without installation to test panel.
Delta to Wheels for Panel Test - Added delta to the wheels in panel test.
SMPTE Test Raw Data - Added raw data to SMPTE window on offline tool smpte test.
1.4.2.2 Bug Fixes
Crash on CITP when getting empty data
Load layout is stuck if the layout is too old
Load layout is stuck if loading a layout with less windows that are currently on
Crash when entering geometry bank when using hippo viewport
Crash in timeline when changing timeline name.
Crash in timeline when dragging hidden disabled events.
Crash on HAL when pressing multiple times on Swap Display
Small Screen wheels could disappear in some sequences.
Big performance improvements.
Store/Update/Delete cue bugs with all options (tracking, cue only and more)
Releasing cue cells had wrong effect on qlists.
Cues manipulation with physical vs. virtual params caused wrong behavior in certain sequences
Library manipulation on cues had issues with the tracking data
A/B fader issues
CITP errors with unpatched fixtures or fixtures with the same number or fixtures with the same patch.
GO within GO did not proceed 2 cues
If there was a situation of BACK within BACK until the empty cue then the playback made double fade to empty.
Update device popup after load show did take all changes into consideration and some updated devices were not shown
Parameter adjustment that happened not on the first parameter page made a jump back to the first page.
Echoline did not show the current set when using [.].
Echoline is not displaying the correct fixture number after having a selection and Next or Prev.
Storing a library from the popup did not consider the number on the popup.
[TEXT, SCENE SK] – did not display the scene name on the popup.
Cue text popup did not display the cue name correctly.
Timeline did not show object names correctly on text popup.
Scrollable views scrollbar thumb was too small and was broken.
There was no scrollbar option in Universe View.
When there is more than 1 device and ‘Headers per device’ option is enabled, disable the ‘Active on stage’ should change the live view scroll bar to its original size.
Topo View background no longer resets after changing name/resolution
Topo View spread center of selection calculation fixed
Set a cell time to a color layer will set the cell time to next color layer
Views that need to keep their ratio did not do it correctly
Maximize did not consider View’s ratio
Sometimes Wheel Picker was not refreshing correctly from DMX values
Window buttons (page toggles) was not working right on external windows
Unlocked icon was not synced with the current edit state
Save layout when in all pages caused pages to disappear
If a device has more than one dimmer param, tapping on the dimmer values in Intensity bank should apply the values to all dimmer params.
When there is more than one context view, you can get to a state that they are showing different views
When getting to a Lib view in context, the only way that context will be released is by selecting fixtures
After assigning a Lib on a group using context view, context view jumps back
When selecting a group from context view, it should select the fixtures immediately
Cannot delete timeline marker
When tapping on smart screen functions, after creating an effect with randomized fixtures, effect is changed, and fixtures are no longer randomized
When changing between wheels in smart screen, the position of the fader that is in charge to the wheel or frame spin speed doesn’t change to its right position
Adjusting the grand master virtual fader is out of proportion.
When storing a cue in Compulite mode, it should not advance to it.
When choosing fixtures using ⟶⟶ it should display the selection in echoline
When choosing all fixtures using 1 ⟶⟶ it should display all the selected fixtures in echoline
⟶⟶ did not work on parameters other than dimmer
Topo view is not saved like the last use (zoom and position)
Topo (0,0) point is different from the (0,0) point in the Fixture calibration.
When creating a TOPO with big dimensions its loading a lot of time and crashes.
Topo crosslines and frame lines disappearing when playing with the zoom
Can’t type values in small effect engine
When clearEditorAfterStore was off, sometimes Qlists were not set in PB.
When Auto Param Grouping is off, changing virtual parameter while others are empty will not calculate the output correctly
Tabbing a view to the Live controller view or to Live master controller view, is creating more tabs than should with wrong names.
When views are tabbed and on their minimum size possible, the tabs are hiding the bottom of the views
Column resize did not work correctly on some views
Issues fixed with ‘dot cues’ in some sequences
GM led was not refreshed on new/load show and opening the console
GM Value was not matched after new/load show or on startup
Resolution button LED is off when Vibe is coming up
Snap activation bugs with timings and fader levels
Png images Red and Blue were switched
Fixture # Address # could not put a number more than 2 digits on the address
Cue time popup should not change times if they were not changed by user. (It affected range selection of cues and ruined their timing data)
Cue dot (last) made cue selection to be invalid in some popups
Applying libraries on selection while in selection tools did not work
Manual fade to cue that also had mark time and autofollow time caused the autofollow to trigger although it shouldn’t
load show on a non-empty show kept garbage in the data and made the live playback displays to show this garbage
If a library had on the same fixture type mix of physical and virtual parameters, then it can cause a problem when you try to select fixtures and apply the library on them.
Dirty cells in cues with virtual functions from old shows could cause strange behavior
After creating new fixtures, the indication for the libraries of type Parameter Specific and Pattern were not updated
Some LEDs blinked when shift+reset was pressed
Timeline wheels could stuck the wheels from being shown
Cant release fixtures from Group using [Edit]
Values are released when giving grouped parameter a direct value
Blind editor values were not shown in live if active on stage or active in editor were on
Removing parameters from library would not release the parameters from cues using the library
Apply library with device + fixture would work like fixture only when VFunc doesn’t exist
Re-Selecting fixture and applying library did not keep the order
Free All could not work if one of the playbacks had “exclude from paging”
Playback leds were blinking even if fade ended on some occasions
Dimmer wheel changing value only for first parameter on fixtures with many dimmers.
Dragging fixtures that their patch size is 1 to the universe view did not work
Dimmer wheel did not affect devices with Virtual Dimmer parameter or without dimmer at all
Delete Cue could delete cues from other qlists
Sliders mode did not bring back the position of the slider if it was submaster
After using other editors (like blind) moving sliders and storing objects did not work
Topo View some objects would stay floating after drop into Topo
Topo menu objects would seem as if they still selected after closing the menu
In some cases output and CITP was not working
Master Slave:
Disconnect button on settings popup logic changed
Disconnection cleanup fixes
Added small progress to disconnect process
Master-Slave sync did not sync images folder
Disconnect after unexpected crash
Master-Slave false disconnect detection fixed
Reconnect or false detection of disconnection could cause Slave to get stuck
After connecting to master, all async calls did not work
Sync LPU refresh depends on console state
Fixed images sync that image did not appear
Images sync did not work if slave did not have images folder before the sync
Fixed an issue when messages could get corrupted when receiving them in IPC
Fixed Crashes when switching to master but not connecting to a partner and then settings protect/topo image
Fixed protect images resetting to default on System Settings Popup open
Added Master standby state to differentiate between master with partner and master without partner
Fixed LPU’s not connecting after network cut LPU crash
Fixed reconnect issues
Sometimes when recovering from crash or reconnect, the partner IP was not set right
Stuck or crashed on sync if show file size was big
Fixture Builder
When there are collisions in steps values it does not popup a message
Unsupported notes are now disabled
Add a step after renaming a step will not rename the step name.
Changing the text in the text boxes is sometimes not saved
When you create more than 1 mode while Vibe is running, it writes next to one mode a huge number of fixtures
When adding color or position params it should automatically create the virtual params
When Fixture builder is opened via Vibe, touching the smart screen will stuck the system.
Edit a mode that is not the first on the list using the fixture builder from the Vibe cause a crash to the fixture builder
Storing changes sometimes crashed the fixture builder.
Edit device tab now reopens without losing unsaved data
When mapping the shutter control, it is not possible to map a step as Open
Changing home/empty/highlight/lowlight values in fixture builder did not fix it in the existing fixtures
Fix crash on store from EditDeviceTab
Vector Show conversion
If vector show was in Fixture mode, then the fixture numbers on Vibe are incorrect
When auto converting Vector device to vibe the empty value of the dimmer is not right
If Vector device had empty parameter vibe did not consider it in the convert match process
If vector external patch was together with channel patch vibe did not patch converted show
Vector device match was wrong after first conversion
Vector convert did not take the look ahead mask correctly
Converting Vector libraries was wrong if the library had a value from another library (nested on Vector)
Did not take the invert property for parameters if the device was taken from the exiting Vibe devices
Blade parameters did not convert correctly from Vector shows
Also showed devices that had no fixtures in the show
Added more devices to the auto convert inventory
Highlight and Lowlight cues were not converted correctly
Could make a mix of parameter type indexes if certain types were in the device
1.4.3 R_5.0
- Release Date: 16/10/2023
- DB version: R_5.0
- Desktop version: R_5.0
- LPU version: R_5.0
- HAL version: R_5.0
- Device Pack version: DP_5.0
1.4.3.1 Version Highlights
Version R_5.0 brings new and updated features as listed below:
General
Softkey’s Header Icon The icon in the view’s header can be clicked to jump at the top of the scrollable softkey views.
OSC Protocol Vibe supports the OSC protocol, both for input and output using TCP, UDP, or both.
TaskBar Position Added the option to set the taskbar position on top or bottom of the screen.
Playback Status View Added new view for live status of a controller.
Playback Status Set View Added new view for live status of 5 controllers.
System Status View Added new view for system status box.
Page Type Switch Made it possible to drag pages of different types to other types.
View Button View button is now in use and by pressing it you will see the All-Pages view.
Patch
Auto Generate Libraries Options Auto Generate popup adds more options of creating automatic Libraries.
Auto Generate Group Options Auto Generate popup adds more options of creating automatic Groups.
Fixture Calibration Tools In the Fixture Calibration popup, more tools have been added.
Favorite Curves Curves can be assigned as Favorite.
DMX View DMX output and input views are merged in the same view.
Program
Smart Screen’s Bank Buttons Smart Screen’s bank buttons now have few more states.
Scene Softkeys Icon Added note on the Scene softkey to recognize Submasters and Group Masters.
Order Button The Order button on the toolbar allows to make changes to the fixtures’ selection order.
Selection Button The Selection button on the toolbar allows to split the fixtures’ selection.
Sub-Devices On Topo view Topo view supports fixture layers, so sub-devices like fixture 1.1 can be added.
Playback
Qlist Tracksheet Column Limit Tracksheet view allows setting the visible column limit.
Timeline Markers In the Timeline view, markers can be moved by assigning a direct time, and they can be assigned a delta.
QKey’s And AuxKey’s Virtual Sliders Added option to have virtual sliders for Qkeys and AuxKeys.
Hide Empty Columns In Live Controller Views Live controller views have the option for hiding empty columns.
Total Time Countdown In Live Controller Views The Cue sheet in Live controller views has a Total Time countdown column.
Live Controller And Live Master Controller Views Live controller and Live Master controller views are merged in the same view.
Link Sliders And QKeys Added option to link Sliders and Qkeys.
Sync Sliders And QKeys Paging Sliders and Qkeys can have a linked paging sync option by using [SHIFT+PAGE UP] / [SHIFT+PAGE DOWN].
Settings
System And Network Settings System settings are split into 2 popups: System and Network.
Screen Brightness Added a virtual fader to control screen brightness from the System settings popup.
Settings Buttons view Added Custom Button View for Settings buttons.
Fixture Builder
- Open Show or Library Devices Option to decide if to open Fixture Builder with show devices or the whole library.
Offline Tool
- Test Fader Movement In the Offline Tool there’s an option to test fader movement.
1.4.3.2 Bug Fixes
Vibe Crash Fixes
Fixed potential crash on scrollable items when loading layout.
Fixed potential crash when a Single button on a layout was used afterwards on a new layout.
Fixed Vibe stuck because of SQL resources.
Fixed Topo view crash on startup if side menu is closed.
Fixed potential crash with edit time box.
Fixed potential crash when loading DMX Output view.
Fixed potential crash when clicking grid overlay.
Fixed potential crash when clicking empty playback while update cue popup is open.
Fixed potential crash when QList #1000 is moved.
Fixed potential crash when loading an old layout with context view.
Fixed potential crash with older layouts.
Fixed potential crash when running multiple undo actions at once.
Fixed potential crash caused by [CUE, .].
Fixed potential crash when dragging columns on Live Controller view.
Fixed potential crash when pressing F1 with smart screen focused.
Import device into show (from fixture builder) did not fill the wheels info and it caused later to a crash in live view.
Big Layout could cause system to get stuck.
Fixed potential crash with groups update.
Fixed potential crash when LPU/HAL/Desktop are loading.
Fixed Fixture Builder crash when storing in media picker and then pressing back.
Fixed HAL crash with multiple CITP devices connected.
Fixed LPU crash on closing or loading a big show.
Fixed crash when using a fixture with broken animation wheel commands.
Fixed potential crash on shut down.
Fixed gesturing on unused portions of the screen that may lead to crashes.
Fixed Copy/Paste Library softkeys Paste crash.
Device Browser dragging device onto other device could target the wrong device or crash.
All Pages could crash after duplicate, lock, unlock.
Vibe Bug Fixes
Performance issues on Store/Update/Delete of cues.
Cue Time popup did not set cue time for cues with sub number.
Release cell time was writing ‘Cut’ instead of nothing.
Scene time from Playback Settings was not working.
Fixture Clone could get stuck if Fixtures had groups involved.
Softkey icons for wheels were not accurate if value was stored on the edge of a step.
Exam view LookAhead showed 0 instead of Yes-No.
Fixture exam did not show libraries that can be assigned to the fixture.
Store Qlist softkey did not act like Qlist # Store.
Shutter picker did not refresh duration fader and buttons.
Created fixtures view did not respond correctly to the selection by drag event.
Copy editor cells did not copy cell time.
Update cell time did not consider delay or time in of the cue if not given by the cell time.
Unloop while in a loop did not stop the loop.
Performance improvements on Track Sheet view.
Storing library with timing created cell times even when there was no cell time in the editor.
Library cells could disappear if they were on editor with white color and storing cue with [CUE, #, STORE].
Update cue could cause wrong library values.
Release parameter from library did not clear the cell from cues.
When going to a blocked virtual value without letting the fade to end, values were jumping.
When giving cell time for some fixtures at the same time, if some of them were tracked on the next cue, going [Back] to the original cue did not fade the values correctly.
Fade issues with ‘Tracking Off’ Qlist and cell time.
When going to a tracked effect while it was fading to the hard effect value, it jumped to the end values of the effect.
When parameters have a cell time, values fade in the cell time when pressing [Back],[Back].
If tracked parameters had a cell time, [Go] while release made the values wrong.
If values are tracked, pressing Go does not affect the fade time.
When a chaser had a cue with cell time, values were jumping.
Copy fixture without editor values did not copy the fixture data.
In DMX Settings popup Local Output the DMX input and output ports couldn’t be changed.
Several views’ Scroll Bar didn’t work or didn’t preserve visible status at load layout.
Topo view did not refresh with fixture renumbering.
Scene # exam showed wrong scene #.
Lists on the exam front page had no data after creating a new exam.
Improved performance to Exam view.
SHIFT+GO and BACK did not work with correct times when going into cue with tracked values.
LPU sometimes calculated wrong values when fade was not at 100%.
Topo softkeys cleared fixture selection before activating, making some sequences unreachable.
Short Wait times could get skipped.
There was still output after using Address after [Reset].
In blind mode, parameter steps names were not changing.
Could reach to an empty Group state by releasing all fixtures.
When applying a pre-built effect, not all params that are used in the effect were visible.
If a fixture had a virtual color on one playback and physical color on another, update was selecting both and not only the source playback.
If after giving a value using wheel, a selection was made using Topo, and then a selection was made using sequence, fixtures were kept selected.
Directory for Save Show As and Save Layout As.
Small screen pickers did not reset fan if there was one
When fader is crossfade, changing between virtual and physical was not working correctly.
Pressing Red X in Cue Settings did not discard all the changes.
Redesigned undo infrastructure to allow more flexibility in future use.
Efficiency on load snap and load snap database error fixed.
Stored Snaps ignored default Snap Time changes.
Text in Update popup, Cue column fields, are more readable.
Home button was param grouping.
Smart screen’s step selection selected the wrong wheel on the wheel picker.
Snaps with Crossfader controllers were not restoring crossfader’s position.
Setting a waiting cue and pressing release, now releases into waiting cue.
Setting cue in waiting does not get rid of the previous playback loops.
When applying a waiting snap, the object type in controller assignment was not always updated correctly.
Qlist name disappeared when pressing go after setting a waiting snap.
In Cue Settings the Unlink option did not work.
In Cue Settings the Cue colors are according to the Live controller view.
With Cue Overwrite the values were not tracked but released.
Virtual parameters did not work correctly with All Params and XFade behavior.
Xfade did not take LTP when triggering a cue.
Xfade with single cue did not go back to 0 with manual fade.
If devices with media commands were not in the media server set, their media banks were disabled on selection.
Fixture Selection performance improved, especially with layers.
Effects could not spread between layers.
Fan did not apply Pattern correctly.
Live view forgot about “Dock” option.
Applying FX library on editor did not always start from the same fixture.
Fixed Syntax error with Group +/- Fixture.
Topo position and zoom adjustments were not saved on topo.
Shift + Reset when in FX or Rate mode in small screen while there are selected fixtures, could cause async problems with pickers and wheels.
Layout performance issues.
In Device replacement: Libraries, Scenes, Submasters and Groups were losing connection with fixtures.
Green Hippo FX selection by wheel was not following on the picker.
Storing a library while rem dim is on could cause wrong values in the library.
Live view in tab could not be refreshed correctly.
Beam Picker did not show commands if there were no frost commands.
Small screen FX when rotating hard wheels to the right was slower than to the left.
Update items popup did not refresh items list if it was scrolled before.
Improved performance on playbacks update.
Smart screen wheels could disappear after using media bank pickers.
Smart Screen Effects Relative Wheel Mode with multiple parameters updated wrong.
Playback Master’s Crossfade Rate did not work on other playbacks.
Playbacks runtime calculation performance improvement.
Effect view: after ‘Flip’ the function was out of image’s bounds.
Live view memory performance improvement.
Paste Cue with Cue Only could cause a database error.
Release from Library was not in the undo list and could cause wrong cell values if undo was used.
Store Macro popup didn’t overwrite the name.
X and V buttons removed from popups where they were not needed.
Changing layout settings could change Theme even if not changed.
Dragging views showed red color while resize.
Qkey+Auxkey views could be created with wrong numbers.
Controller Go-Off function did not work as intended.
Topo view in Edit mode was not updated after Load Show.
Pattern Popup did not apply to active editor cells.
Effect Times applies to odd number of mirrored fixtures.
Exam did not work on Patch Pages.
Load snap into existing “excluded from snap” PBs with grouped controllers, led to controllers not assigned properly.
Load snap with “prevent from paging” PBs or load snap INTO existing “prevent from paging” PBs, led to controllers not assigned properly.
Store a snap with grouped sliders changed the number of grouped sliders and loading the snap led to controllers not assigned properly.
If paging up and down with grouped controllers and “prevent from paging”, x fader was not correct on grouped controllers.
Setting PB master playback on existing grouped controls led to error in DB.
TEXT -> SELECT on grouped controls didn’t work.
If adding more grouped controllers to a PB when one of the controllers is selected, the controllers are not assigned properly.
Live Controller Cue Exam did not refresh.
Headers per device items could be empty or show the wrong number in the counter.
Touch calibration from the settings popup on consoles did not store the changes.
Fixed Fixture Renumber and Set change functions.
Close and re-open the menu in LiveView caused the side menu to be lost.
Live PB Exam did not show Scene data correctly.
Add Set popup showed existing set numbers.
Fixed bug when moving PB to Qkey and vice versa.
Select a Parameter could change the context when it shouldn’t.
Create Qlist from Scene popup did not work if the controller was not a slider.
Assignment of events on the Timeline did not record and work correctly if the controller type was not a slider.
Fixed procedures in Group/Qlist/Scene/Snap Store.
Live view was overloaded with many fixtures of the same type and headers per device option.
Old shows could have issues with virtual parameter relations.
Topo matrix selection order was wrong when using square selection.
Blind did not disable Auto Assign Cues To PB.
Pan & Tilt values could jump after update.
Fanned values were not taken into consideration when crossfading out/in.
Copy-Paste edited the copied objects’ name.
Topo View Fit options did not consider scaled/rotated objects.
Beam picker fader was not refreshing correctly from live if the DMX range is flipped.
Delete Library if Library is on a Controller generated DB error.
Overwrite Library if Library is on Controller generated DB error.
Fixed Live View’s performance issues when using “Active On Stage” or “Active In Editor”.
Clone To Function did not work with Groups.
Long Click gestures did not work on some machines.
Sometimes LPU could slow down until DMX Rate is changed manually.
In Load Vector Show added an alert when not all devices have been matched or built.
In Load Vector Show the popup will not close if choosing to cancel “save current show”.
In Load Vector Show, Rate and Tap Beat on Playbacks were not kept
In Load Vector Show did not match the latest vector shows.
Some Vector shows could not load correctly if they had a parameter assigned to more than 1 bank,
Performance improvement on first stage of loading a Vector show (since selecting the show until the device matching popup appears).
In Load Vector Show the Control parameters did not load correctly.
In Load Vector Show popup, when opening Manual Search of a device with a match, the selected device will be the matched device.
Performance improvement for Load Vector Show.
Load Vector Show could have wrong values when importing.
Load Vector Show Manual Search matches the Vibe Devices offset.
Load Vector Show Manual Search showed Unknown devices.
Load Vector Show did not update some GUI fields.
Load Vector Show AutoMatch improvements and manual filter.
New Show popup did not show immediately and opened on 75%.
Loading Popup text could get out of bounds.
In Load Vector Show Tracking data was not coloring the cells right.
In Load Vector Show the Conversion did not consider playback type when converting snaps.
Changing IP on Vibe makes sure that the subnet is 255.0.0.0.
Fixture Builder Bug Fixes
Fixed a bug when deleting a parameter that could cause wrong link in commands and even crash.
Fixed Add button in wheel command.
Fixed grayed out functions in beam command.
Fixed crash on exit.
Fixed errors in wheel’s step saving.
Fixed false validation errors on Store.
Fixed parameters’ default wrong values.
Fixed manufacturer’s saving when a device is exported.
Fixed error when editing a device.
Fixed error when cloning subdevice mode, where the clone says there are the same number of fixtures created as the original mode instead of 0.
Fixed potential crash when creating a new subdevice on an edited device.
Image file popups copy files.
Fixed keystone points data.
Fixed device gobos that caused database error.
Fixed popup asking to save changes when no changes are made.
Deleting a device that is in use in the show could cause issues.
Cloning a device cloned also the number of created fixtures.
Deleting a subdevice without deleting the device could cause problems to other fixtures of the device.
Deleting a subdevice could cause wrong data in the show.
Fixed potential crash when storing a device.
The loading popup could be delayed when storing.
Exit with pressing Store did not store.
Offline Tool Bug Fixes
The software update could fail if something was running in background.
In the Offline Tool the patch version popup was wrong.
Restoring the console DB on VibePC made Vibe crash on boot.
Reset the layout on VibePC loaded the Console Default Layout instead of the PC Default Layout.
Firmware Update didn’t work if Vibe wasn’t installed.
Added loading popup for device pack update.
The software update loaded the wrong default layout.