Chapter 20 Timeline

Time code is used to synchronize Vibe events with the internal timeline or external SMPTE linear timecode (LTC) or MIDI timecode.

This feature is under development and this section is preliminary.

The following is covered in this section:

20.1 Basics

Vibe uses a philosophy of Timeline Tracks. There is no practice limit to the number of Timeline Tracks that may be recorded in a show but graphic performance may suffer with more than 16 Timeline Tracks. Each timeline may have its own timecode source.

Vibe can read the following sources:

  • Virtual Local - Internally generated timecode.

  • Physical Local - SMPTE or MIDI timecode received at the SMPTE audio input or via the DIN 5 pin MIDI connector on the back of the console.

  • USB MIDI class compliant timecode.

  • MIDI over Ethernet via Compulite VC protocol.

  • Input sources from remote multi-User consoles and devices

Vibe can record data from multiple controllers simultaneously. Additional timeline subtracks will be created on a per controller basis. Vibe also supports fader automation on timeline tracks.

Vibe automatically matches frame rates to the incoming source.

Supported frame rates are:

  • 24 FPS

  • 25 FPS

  • 29.97 FPS drop-frame

  • 30 FPS

Vibe has Timecode connectors for the following:

  • Audio input Combi Jack with:

    • Female unbalanced line level input on 1/4” Phone jack

    • Female 3 pin XLR balanced line level input.

  • 5 Pin DIN connector for MIDI and MIDI timecode input.

Additionally, the following general purpose ports may be used for Timecode:

  • USB 2 and USB 3 ports can be used for USB class compliant MIDI over USB.

  • Compulite devices that support MIDI over Ethernet can also be used.

Recommended quality and level for SMPTE:

  • SMPTE is very sensitive to distortion and also requires adequate gain. A clean audio signal with a gain ranging between 0db to +5db is recommended.

  • As the console SMPTE input is high impedance, If long runs are to be used, it is recommended to send a 150 - 600 ohm balancing line level feed to a transformer close to the console and convert to high impedance.

20.2 Configure Timecode

To trigger a timeline with a timecode source, the Open the {Vibe} menu and select: {Settings} ⟶ {I/O Settings}

A popup will open, where the connections and protocols can be configured and enabled or disabled.

1/O Settings Pop-up in Timecode Tab

In General tab it is possible to enable or disable local and external midi connections.

In Notes/Commands tab it is possible to assign specific commands to the midi notes.

In Midi Show Control tab it is possible to enable and configure the MSC devices.

In Timecode tab it is possible to enable and disable the Midi Time Code (MTC) and the SMPTE.

Enable Timecode:

  1. From the patch toolbar tap {I/O Settings}

  2. For Tap {General} tab and select:

    • {Local MIDI} to enable the DIN connector MIDI.

    • {External MIDI} to enable USB MIDI or MIDI over Ethernet.

  3. Tap the {Timecode} tab, the Timecode pop-up will appear.

  4. Enable {MTC In} to enable any type of MIDI timecode input.

  5. Enable {SMPTE In} to receive LTC audio timecode. (Frames are automatically matched to the incoming frame rate}

  6. Currently, Vibe is only capable of being a timecode Slave but will be able to be the MIDI timecode Master in future releases.

20.3 Timeline View

If no layout contains a Timeline view, the first step to create a Timeline is to add a Timeline View to the workspace layout. Unlimited timecode views may be created, but they will all be synchronized and show the same tracks and options.

Timeline view with two timeline tracks, the cursor, and a marker

To add a Timeline view to a page:

  1. Tap {Vibe} on the monitor that will display the Timeline - Vibe menu will open.

  2. Tap {Pages} - Page display will open.

  3. Add a blank page from either the {Programming} or {Playback} work space templates - A blank workspace will open.

  4. Tap the Lock/Unlock icon to enable adding a new view.

  5. Open the {Vibe} menu and select: {Program Views} ⟶ {Timeline View} A blank timeline view will appear on the workspace.

  6. Size and drag the Timeline view as required then tap {unlock/lock} icon to lock the Topo from further adjustment - The Timeline view is now ready to add tracks to.

20.4 Record a Timeline

After a Timeline View has been created, timeline tracks may be recorded. Currently, timeline events are recorded in “real time” and then edited.

To create a timeline track:

  1. Open the Timeline View menu.

  2. Tap {} - The “Create New Timeline” pop-up will open.

  3. Select a timeline number and name.

  4. Choose Start from {Blank} or {Existing} Timeline and Apply.

  5. Tap the {Select Clock} drop down in the top left corner and select the timecode source.

    • Virtual Local - Use internal timecode clock.

    • Physical Local - Use the SMPTE or MTC timecode inputs on the console.

    • Additional options will populate the list depending on the interfaced timecode device.

  6. Enable the red {Record} button or the {+ Record} button.

    • Record overwrites existing events.

    • (+) Record adds events to existing events.

  7. If using internal TC, press Play.

  8. If using external TC start the timecode source.

  9. The timeline will start to move and all controller presses and motorized fader moves will now be recorded on sub-tracks, one for each controller’s events.

  10. When all recording is done, either stop the external timecode source or press the Stop button if the clock source is internal.

  11. 👉 Disable the Record button to prevent accidental overwrite of events.

Timeline Features

To trigger Timeline commands via the panel and Editor Toolbar there is an “Active Timeline View” indicator:

Grid View Filters

Switch from the Graphical to the Grid view with the left button on the control bar.

In the grid view it is possible to see all events from all timelines or to filter events by timeline and see only its own events.

20.5 Edit Timeline Events

Events Selection

To Select timeline events:

  • Tap on a single event – toggles the event selection

  • Tap on a playback box – toggles the playback selection

  • Tap on a marker – toggles the marker selection

  • Rectangle draw using touch and drag – toggles all the events inside the rectangle

  • Double-tap an empty area – clear the selection

  • Double tap on the time bar – sets the current time to the selected time

  • Long click an event and drag – moves the position of all the selected events

  • Double finger vertical scroll on the view – will scroll the Timelines

  • Double finger horizontal scroll on the time bar – will scroll the time bar

Important!

Selecting one object type (i.e. Playback, Event, Marker…) will clear all other objects selection.

Selection can have only one type of objects at a time.

Actions

All the events can be moved on the timeline with drag&drop commands in the graphical view, or by assigning a different time in the grid bar.

The Actions menu allows to enable or disable the selected events, to delete them from the timeline, or to hide the disabled events from the view.

Reset Slider Value

Timelines record the slider values, but in the Actions menu there is the option to reset the value to from a playback and set it to a fixed value between zero and full.

To clear the slider value from a timeline

  1. Open a timelines

  2. Select the target playback

  3. On the menu, open the Actions

  4. Press Reset Slider

  5. Assign the slider value on the virtual slider popup

Move Selection

It is possible to change selected event times via the physical wheels.

There are 2 new buttons to assign the delta time for the selected events to the physical wheel and then move it.

This option is available under the Move Selection sub-menu of the Timeline view (Wheel On, Wheel Off).

Then there will be 2 physical wheels that are available for use:

The left one is for moving the selected events.

The right one is to change the time resolution for the current time movement.

Commands for Timelines

These commands will affect the selected timelines in the sequence. Some sequences will affect the selected timelines regardless of their current view and some will affect them on the “Active Timeline View”.

  1. Go to idle state

  2. Press Timeline # (+#, ⟶#, etc.)

  3. You see on the Editor Toolbar the available commands:

  1. Sequence may also end with:

    a. Store – will create the timelines if they are not already created

    b. Delete – will delete the timelines if they exist

    c. Text – will open text box to give a name to the selected timelines

    d. Copy – will add the timelines to the clipboard

    e. Paste – will paste the copied timelines from the clipboard

20.6 Execute Timeline Events

  • If the source is external MIDI or SMPTE timecode, press [Play] on the timecode source. The events will synchronize to the source timecode.

  • If the source is internal, tap {Play} on the timecode view’s control bar. The internal timecode will start and events will execute.

  • The control bar may be used to stop and rewind events when the source is internal.

  • Record may be enabled and disabled “on the fly” to overwrite sections of a timeline track.

  • forwards and backward using the Set Delta pop-up in the Actions drop down.

State Machine Support

To trigger Timeline commands via the panel and Editor Toolbar there is an “Active Timeline View” indicator:

If there are more than 1 Timeline Views on the layout, only 1 of them can be the “Active” one.

Tapping the white header of the view will select the current view as the “Active” and will remove the Active sign from the other views.

Important!

Each Timeline View has an active clock. All Timeline Views that have the same clock will be automatically synced.

The available commands from the panel or the Editor Toolbar are split into 2 levels:

Commands for the View

These commands will affect the Active Timeline View.

  1. Go to idle state

  2. Press Timeline from the panel

  3. You see on the Editor Toolbar the available commands:

20.7 Markers

To aid in timeline navigation, Markers may be inserted.

To insert a marker:

  • Press the + at the desired location when the timeline is running. A marker will be inserted.

  • Press ⟵ to move backwards through the markers.

  • Press ⟶ to move forwards through the markers.

  • Press 🗑️ to delete a marker

In the Timeline view, markers can be moved by assigning a direct time, and they can be assigned a delta.

20.8 Time Format

It is possible to view the timeline and events data in different time formats.

The default time format is milliseconds, but it is also possible to use FPS format. The time format selection is possible via the view’s menu.